How can this happen when the said console only have a tiny buffer of 8 GB allocated for all possible operations, ranging from NPCs, physics, sound, graphics, textures, all that stuff. This happens at settings and resolutions that are most likely lower than Series S's balanced/quality mode. Most settings at medium, at 720p render resolution (fsr quality at 1080), game uses a total of 18 GB RAM and 7 GB VRAM, and numbers keep climbing too. It really does not look it utilizes super low settings either. It really looks smooth and consistent, fairly stable performance overall. Even the performance mode looks decent, aside from the resolution. Click to expand.I'll do you one better, Series S runs this game at 900p/60 FPS - 1080p/40 FPS - 1200p/30 FPS.
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